Tones

From Fortunate Blades
Revision as of 14:40, 21 April 2024 by Admin (talk | contribs) (Created page with "Tones Tones help shape what major themes your Story and its setting is going to have. Pick (or randomly roll for) at least four of them that your group will use to help guide both the world creation and the type of Stories your game will create. Then pick (or randomly roll for) at least three of them that your group is going to purposely avoid in your Story. #No modern technology #Set in a specific historic era #")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Tones

Tones help shape what major themes your Story and its setting is going to have.

Pick (or randomly roll for) at least four of them that your group will use to help guide both the world creation and the type of Stories your game will create.

Then pick (or randomly roll for) at least three of them that your group is going to purposely avoid in your Story.

  1. No modern technology
  2. Set in a specific historic era