The Weary Game Master's Almanac

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Revision as of 01:20, 27 May 2023 by Admin (talk | contribs) (Created page with "=Rule Zero= Whenever you don't know what to do, just think: "What is the most entertaining thing that could happen right now?" and do that (as long as it doesn't really hurt a Player). =What to Do= Whenever the action has stopped, and the Players turn to you to find out what happens next, choose or randomly roll for one of the following: #Ask someone to make a Roll #Introduce a Complication / Reveal an Unwelcome Truth #Offer an Opportunity with a Cost #Put Someone o...")
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Rule Zero

Whenever you don't know what to do, just think: "What is the most entertaining thing that could happen right now?" and do that (as long as it doesn't really hurt a Player).

What to Do

Whenever the action has stopped, and the Players turn to you to find out what happens next, choose or randomly roll for one of the following:

  1. Ask someone to make a Roll
  2. Introduce a Complication / Reveal an Unwelcome Truth
  3. Offer an Opportunity with a Cost
  4. Put Someone on the Spot
  5. Have a Power or Place Do Something Important
  6. Move a Clock forward (or back!)
  7. Introduce a new Threat
  8. Cause Harm