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Encounters should have a rough focus on a specific Attribute that’s the ‘easiest and obvious’ way to solve its challenge. It could be overcome in another way, it just would be harder to do so. | Encounters should have a rough focus on a specific Attribute that’s the ‘easiest and obvious’ way to solve its challenge. It could be overcome in another way, it just would be harder to do so. | ||
Asking for a Player to make a Roll using that Attribute is a great way to start the encounter as well. | |||
==Encounter Types== | ==Encounter Types== | ||
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#Study to find a way to get to where they are trying to go | #Study to find a way to get to where they are trying to go | ||
#Study something that's happening to find out what to do next | #Study something that's happening to find out what to do next | ||
# | #Study something to avoid an immediate danger | ||
#Study something to figure out how to stop something from happening | |||
===Craft=== | |||
#Craft something to get past an immediate danger | |||
#Craft something needed to help solve the quest | |||
#Figure out how to change something | |||
#Figure out how to fix something | |||
===Lore=== | |||
#Know something to get to where they are trying to go | |||
#Know something important about surviving the current danger | |||
#Know a weakness to an opponent | |||
#Know something that will impress someone important | |||
===Attune=== | |||
Do or understand magic | |||
===Endure=== | |||
Endure something hard | |||
===Convince=== | |||
Talk someone into something | |||
===Carouse=== | |||
Make friends | |||
Latest revision as of 02:33, 24 June 2023
Generating Quests
Quests can be picked from this list, rolled randomly from this list, or just made up.
First pick or roll for what's happening:
- Loot something important
- Save a something or someone
- Kill a monster or monsters
- Discover an important secret
- Explore Farther, blaze a new trail, or find way back to safety
- Break a curse or end some magical effect
- Travel somewhere through a dangerous area
- Escape from a bad situation
Then pick or roll for a location:
- A Place the Characters have been before
- A new Place the Characters haven't been before
- Where the Characters happen to be now
- A Place where one of the Characters has a history
- A Place where the Characters aren't supposed to go
- A Place that was part of a past Quest
Then pick or roll for who they are doing it for:
- For themselves or entirely for their own benefit
- For an existing Force in the game
- Against an existing Force in the game
- For a new Force that will now be created
A Trivial Quest is just a single Encounter, a Standard Quest is 2-3 Encounters, a Serious Quest is 3-5 Encounters, and a Heroic Quest is 5 or more Encounters.
Generating Encounters
Encounters should have a rough focus on a specific Attribute that’s the ‘easiest and obvious’ way to solve its challenge. It could be overcome in another way, it just would be harder to do so.
Asking for a Player to make a Roll using that Attribute is a great way to start the encounter as well.
Encounter Types
Roll or Pick for each Encounter:
- Fight - Fight something
- Finesse - Overcome thru dexterity
- Wreak - Break something
- Sneak - Sneak past something
- Notice - Find something hidden or notice something
- Study - Research something
- Craft - Make something or figure out something
- Lore - Already know something
- Attune - Do or understand magic
- Endure - Endure something hard
- Convince - Talk someone into something
- Carouse - Make friends
Encounter Ideas
Fight
- Fight something that's between them and where they are trying to go
- Fight something that's chasing them from behind
- Fight something that surprises them with a sudden challenge
- Fight something that's surrounded them to gang up on them, thinking they have the advantage
Finesse
- Get past some sort of danger from a physical challenge to get to where they want to go
- Win some sort of physical contest or game to get a needed item
- Run, Climb, jump, etc. to get to where they are trying to go
- Escape from some immediate sudden physical danger
Wreak
- Break something that's between them and where they are trying to go
- Break something that they need to keep from someone else
- Break something to free something important
- Break something to stop something from happening
Sneak
- Sneak past something to get to where they want to go
- Sneak away from something that surprised them
- Steal something without anyone noticing
- Place an item without anyone noticing
Notice
- Notice how to safely get to where they are trying to go
- Notice something hidden that's keeping them from their goals
- Notice that someone or something is trying to fool them
- Notice some important detail that will help them with their current quest
Study
- Study to find a way to get to where they are trying to go
- Study something that's happening to find out what to do next
- Study something to avoid an immediate danger
- Study something to figure out how to stop something from happening
Craft
- Craft something to get past an immediate danger
- Craft something needed to help solve the quest
- Figure out how to change something
- Figure out how to fix something
Lore
- Know something to get to where they are trying to go
- Know something important about surviving the current danger
- Know a weakness to an opponent
- Know something that will impress someone important
Attune
Do or understand magic
Endure
Endure something hard
Convince
Talk someone into something
Carouse
Make friends