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	<id>https://fortunateblades.com/index.php?action=history&amp;feed=atom&amp;title=Players</id>
	<title>Players - Revision history</title>
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	<updated>2026-06-13T00:45:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://fortunateblades.com/index.php?title=Players&amp;diff=391&amp;oldid=prev</id>
		<title>Admin: Created page with &quot;To play, you’ll need three to seven people, with one of them being the GM and the rest being the Players.  This game is for those that have a lot of fun with:  “Yes, and…” story-focused improv games that are comfortable with &#039;GM Fiat&#039; and &#039;the rule of cool&#039;. Fantastical settings that would look proper airbrushed on the side of a van. Larger story arcs for the PC’s where they are the main characters in a pivotal, critical moment that’s happening in their world...&quot;</title>
		<link rel="alternate" type="text/html" href="https://fortunateblades.com/index.php?title=Players&amp;diff=391&amp;oldid=prev"/>
		<updated>2024-11-19T17:11:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;To play, you’ll need three to seven people, with one of them being the GM and the rest being the Players.  This game is for those that have a lot of fun with:  “Yes, and…” story-focused improv games that are comfortable with &amp;#039;GM Fiat&amp;#039; and &amp;#039;the rule of cool&amp;#039;. Fantastical settings that would look proper airbrushed on the side of a van. Larger story arcs for the PC’s where they are the main characters in a pivotal, critical moment that’s happening in their world...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;To play, you’ll need three to seven people, with one of them being the GM and the rest being the Players.&lt;br /&gt;
&lt;br /&gt;
This game is for those that have a lot of fun with:&lt;br /&gt;
&lt;br /&gt;
“Yes, and…” story-focused improv games that are comfortable with &amp;#039;GM Fiat&amp;#039; and &amp;#039;the rule of cool&amp;#039;.&lt;br /&gt;
Fantastical settings that would look proper airbrushed on the side of a van.&lt;br /&gt;
Larger story arcs for the PC’s where they are the main characters in a pivotal, critical moment that’s happening in their world.&lt;br /&gt;
Collaborative World-building and player control over backstory.&lt;br /&gt;
High-stakes chaotic dramatic adventures, encounters, and fights as a team.&lt;br /&gt;
Lots of interesting / flexible character building and character leveling options.&lt;br /&gt;
This game isn’t great for those that have a lot of fun with:&lt;br /&gt;
&lt;br /&gt;
Simulationist ‘crunchy’ detailed rule systems where everything ‘makes sense’.&lt;br /&gt;
Historically-accurate settings.&lt;br /&gt;
Purely episodic or more “one-shot” style games with new characters every time.&lt;br /&gt;
Predefined settings with deep pre-written lore.&lt;br /&gt;
Slower, more tactically complex fights.&lt;br /&gt;
Preset genre-specific roles, playbooks, or classes.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
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