Players

From Fortunate Blades

To play, you’ll need three to seven people, with one of them being the GM and the rest being the Players.

This game is for those that have a lot of fun with:

“Yes, and…” story-focused improv games that are comfortable with 'GM Fiat' and 'the rule of cool'. Fantastical settings that would look proper airbrushed on the side of a van. Larger story arcs for the PC’s where they are the main characters in a pivotal, critical moment that’s happening in their world. Collaborative World-building and player control over backstory. High-stakes chaotic dramatic adventures, encounters, and fights as a team. Lots of interesting / flexible character building and character leveling options. This game isn’t great for those that have a lot of fun with:

Simulationist ‘crunchy’ detailed rule systems where everything ‘makes sense’. Historically-accurate settings. Purely episodic or more “one-shot” style games with new characters every time. Predefined settings with deep pre-written lore. Slower, more tactically complex fights. Preset genre-specific roles, playbooks, or classes.