To play, you’ll need three to seven people, with one of them being the GM and the rest being the Players.
This game is for those that have a lot of fun with:
“Yes, and…” story-focused improv games that are comfortable with 'GM Fiat' and 'the rule of cool'. Fantastical settings that would look proper airbrushed on the side of a van. Larger story arcs for the PC’s where they are the main characters in a pivotal, critical moment that’s happening in their world. Collaborative World-building and player control over backstory. High-stakes chaotic dramatic adventures, encounters, and fights as a team. Lots of interesting / flexible character building and character leveling options. This game isn’t great for those that have a lot of fun with:
Simulationist ‘crunchy’ detailed rule systems where everything ‘makes sense’. Historically-accurate settings. Purely episodic or more “one-shot” style games with new characters every time. Predefined settings with deep pre-written lore. Slower, more tactically complex fights. Preset genre-specific roles, playbooks, or classes.